Help...
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Help...
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 149, in _update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 149, in _update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Sorry if I did this wrong...not having a good day at all...
Guest- Guest
Re: Help...
Are you sure you are using mods made for your version of the game? I see that there's "1.54.120.1020" in your last exception file. Did you update your game to 1.55.105.1020 posted in announcements?
Guest- Guest
Help...
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 237, in _add_and_remove_buffs_for_sim
AttributeError: 'NoneType' object has no attribute 'proximity_detection_tests'
rtim=0
Still can't figure this out...hate to go back to Sims 3 or not play at all...
Guest- Guest
Re: Help...
Ooor just update your mods. And test which one breaks the game if it still breaks it.
Guest- Guest
Re: Help...
I took out Wicked, and then command, had the same issues then went back and took out Basemental. Didn't have the issue come up, so I'm thinking it was Basemental. Is there an update out that you know of?
Guest- Guest
Re: Help...
If I reinstall command and Basemental, can I put them in a file folder like wicked and will they run that way?
Guest- Guest
Re: Help...
I think I found the issue....the Path of Destnywas making things wacky. My sim would get food from the fridge and make whatever, but she wouldn't eat with in front of her at the table. I took that out and she's eating normally again. Is Path of Destny a separate mod?
Guest- Guest
Re: Help...
No idea, I don't use mods much. Just check if author of the mod posted any updates.
Guest- Guest
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