GUIDE: Horses, Riding and Competitions
Page 1 of 1 • Share
GUIDE: Horses, Riding and Competitions
HORSES, RIDING AND COMPETITIONS |
---|
GENERAL TIPS/OBSERVATIONS
-Adopted unicorns start with Lv10 Racing and Jumping, bred unicorns tend to require some training.
-The only difference between a Lv10 Racing&Jumping horse and a unicorn is the unicorn lives 3 times as long.
-Unicorns cannot be bred at the Equestrian Center. You must have another horse to breed with.
-Unicorns cannot be sold. You can however release them into the wild.
-I've never seen a family move in with a horse(only cats and dogs).
-If a horse stall is added to home lots non player sims may adopt a horse. (They do with Nraas Story Progression)
-Apparently horse ranches are for your use only.. I've had a few sims hang out in front but NO horses.
-Mixed breeding: I'd recommend a unicorn mare paired with a normal stallion. This way when your family is full you can still get money breeding the stallion.
-Agile and Fast only affect skill learning, not competitions. This is probably an oversight.
-Use happiness points on horses you aren't keeping to get the LTR Salt Lick and Stall.
-Wild horses adopted early in your game probably won't have racing maxed. (Late into your game they might.)
-The wish to master Racing/Jumping SHOULD pop when they hit level 9. If it doesn't you can try switching active family and coming back(this WILL DELETE any currently promised wishes but will usually cause a bunch to pop in when you come back).
POSSIBLE BUGS/ISSUES
-Horse cannot learn Friendly trait/loses Friendly trait when doing friendly interactions
-Moving(Save to bin & place on lot) causes loss of Rider of Legends
TRAITS
The only sim trait which helps with skill is Equestrian.
All Sim animal traits conflict with each other. Only one may be chosen between Animal Lover, Cat Person, Dog Person and Equestrian.
Horses also interact better when sims have matching/equivalent traits. Direct matches are Genius and Brave. Equivalent matches are Clueless-> Absent Minded, Nervous-> Neurotic, Obedient-> Friendly/Good and Ornery-> Mean spirited/Evil.
SIM TRAITS | |
---|---|
TRAIT | DESCRIPTION |
Animal Lover | Gain relationship with any animal faster. |
Equestrian | Learn Riding skill faster. Horse learns faster. Gain relationship with all horses faster. Horse Playtime(+10) moodlet for socializinging with horses. |
If at all possible try to adopt/buy[1] a horse with the Genius trait. If it's a unicorn you adopted your only option for getting Genius is the Attitude Adjustment LTR, however an adopted unicorn may be short on happiness points as it doesn't have a chance at the "Master Skill" wishes.
The other three desirable traits are Fast, Agile, and Obedient and all can be trained.
HORSE TRAITS | |||
---|---|---|---|
TRAIT | CAN TRAIN | OPPOSITE | DESCRIPTION |
Aggressive | Yes | Friendly | More likely to fight, catch burglars or chase mailman. |
Agile | Yes | Hates Jumping | Horse. Learn Jumping faster and more likely to interact with jumps autonomously. Require more exercise. |
Brave | No[2] | Nervous | Less likely to panic. |
Clueless | No | Genius | Learn skills and traits slower. |
Fast | Yes | Lazy | Learn racing faster. Require more exercise. |
Friendly | Yes[3] | Aggressive | Relationships increase faster. Socialize/Nuzzle. |
Genius | No | Clueless | Learn skills faster. Increased change from praising/scolding. |
Hates Jumping | Yes | Agile | Learn jumping slower and more likely to refuse jumps. Autonomously knocks down obstacles. |
Lazy | No | Fast | Learn racing slower. Gets fatigued and tired faster. |
Neat | Yes | Piggy | Likes being clean. Praise for grooming. |
Nervous | Yes | Brave | More likely to panic. |
Noisy | Yes | Quiet | Likes making noise. |
Obedient | Yes | Ornery | Less likely to throw rider, kick or reject socials. Praise for accepting socials. |
Ornery | Yes | Obedient | More likely to throw rider, kick or reject socials. |
Piggy | Yes | Neat | Likes overeating and being dirty. |
Playful | Yes | None | Likes to play. Fun[4] changes faster. |
Quiet | No[5] | Noisy | Doesn't like making noise. |
Shy | No | None | Prefers socializing with highest relationship. Learns faster with favorite sim. |
Untrained | No | None | Requires higher relationship to saddle/ride. |
Opposite traits usually cancel each other out. Brave/Nervous and Clueless/Genius are not coded as opposites so can coexist.
Performing jumps adds 10 points to Agile(takes 15 from Hates Jumping). I THINK you need 50 points to learn traits and negative traits start you at -50.
Fast: Queuing multiple Train for Racing commands and cancel each one as soon as the horse runs through the posts once(I only used one set). It should take about 5 interactions.
Agile: This triggers easiest on the cavaletti jump trainers(all jumps seem to give the same reinforcement but trainers only require one command and your horse will jump till it's tired).
Obedient: Less important than the other two. Praise for accepting socials/being handled. I think you can only train this by reinforement.
BREEDING: My foals tend to recieve traits from the parents. Having less traits on the parents SHOULD enable you to steer traits for foals towards the ones you want most.
Foals can only learn traits. Once they age up they usually have inherited some of the parents' skills.
1: Horses bought at the Equestrian Center come with 2-4 traits and have an increased chance for Genius, Fast and Agile.
2: Brave behavior cannot be reinforced but Nervous behavior(panic) can be scolded.
3: Friendly is broken for horses in general(or just in my game) based on my experience- I spent a sim week chasing various sims with my horse rotating nuzzle and socialize without learning it, then with another horse that HAD the friendly trait I told it to nuzzle another horse for a wish and it LOST the friendly trait!
4: Horses do not have a visible Fun bar, but they still get the related moodlets so I assume it's hidden rather than non-existant.
5: Quiet behavior cannot be reinforced but Noisy behavior(nicker) can be scolded.
RESOURCES: DoJump_GameObject ITUN Values for trait reinforcement
Traits XML Can Train field is based on this.
SKILLS
Skills are labeled with the earliest age state they can be learned.
RIDING
There is a Riding class offered at the Equestrian Center for $500 which takes 120 minutes(2h) to complete and will raise your skill level by 1.
Sims can also read skill books all the way to level 10(Level 2 is sufficient to train with your horse). The first book costs $50 and should take 430 minutes(7h 10m) to hit level 2 for a non-Bookworm.
Riders gain skill from Riding, Training for Racing and Jumping obstacles on horseback. The cavaletti does nothing for riders.
RIDING SKILL (TEEN SIM) | ||
---|---|---|
LV | POINTS | UNLOCKS |
01 | 800 | |
02 | 1350 | Gallop, Race Training, Jump Courses, Racing Competitions |
03 | 2400 | Jumping Competitions |
04 | 3900 | |
05 | 5700 | Bareback riding |
06 | 8400 | Cross Country Competitions |
07 | 11700 | Heroic Pose (mounted) |
08 | 15600 | Adopt wild horses |
09 | 20400 | |
10 | 27000 | Friendly(horse) interaction: Whisper |
RIDING CHALLENGES | ||
---|---|---|
CHALLENGE | REQUIREMENT | REWARD |
Equestrian Champion | Win 20 Advanced/International competitions | Recieve extra prize money from competitions |
Mustang Master | Adopt 3 Wild Horses(Unicorns don't count) | When adopting wild horses you choose one trait to add |
Horse Friend | Have 10 Best Friend horses | Horses rarely refuse interactions(includes wild horses) |
Rider of Legends | Win an International competition in each category | OBJECT: Statue(2x2) |
RACING
Racing Posts are required to train Racing.
RACING SKILL (ADULT HORSE) | ||
---|---|---|
LV | POINTS | UNLOCKS |
01 | 700 | |
02 | 1012 | Jockey Training Tone |
03 | 1800 | Advanced Racing & Cross Country Competitions |
04 | 2925 | Endurance Training Tone, Faster Gallop |
05 | 4275 | Pumped Pony Moodlet(from training for racing) |
06 | 6300 | Hard Gallop Training Tone |
07 | 8775 | International Racing & Cross Country Competitions |
08 | 11700 | Perfect Pace Training Tone |
09 | 15300 | |
10 | 20250 | Fastest Gallop |
RACING CHALLENGES | ||
---|---|---|
CHALLENGE | REQUIREMENT | REWARD |
Champion Racehorse | Win 15 Advanced/International competitions | Increase value of horse and offspring |
Long Distance Runner | Gallop for 20,000 meters | Running with the Wind moodlet (from galloping) |
Endurance Equine | Spend 15 hours training for racing | No fatigue from race training (OR jumping obstacles) |
The training tone selected when using the riding posts changes skill gains, horse fatigue and horse thirst.
Once you unlock it use the Endurance tone to unlock Endurance Equine, then switch to whichever tone suits your current needs.
TONE | RACING | RIDING | FATIGUE | THIRST |
---|---|---|---|---|
Normal | 100% | 100% | 100% | 100% |
Jockey | 60% | 150% | 100% | 100% |
Endurance | 60% | 100% | 50% | 50% |
Hard Gallop | 225% | 150% | 200% | 200% |
Perfect Pace | 175% | 125% | 115% | 100% |
JUMPING
The Cavaletti trainer is necessary for the first level after which you can switch to obstacles. Of course it is best to gain a few extra levels before using obstacles since your success rate will be low at first. You'll also want Endurance Equine to jump obstacles as your horse won't get fatigued.
At 5Jumping+2Riding or 4Jumping+6Riding you are guarunteed success on the Gate. The Wall needs 6J+6R, the Oxer 8J+6R, and the Triple Bar 9J+6R. When you never fail you don't have to dismount to fix your obstacle.
Even at level 10 a horse only has at most a 95% chance of jumping an obstacle by itself. A rider can boost the chance to 100% for most jumps(80% on Fire Wall and 60% on Fire Ring).
JUMPING SKILL (ADULT HORSE) | ||
---|---|---|
LV | POINTS | UNLOCKS |
01 | 700 | |
02 | 1012 | |
03 | 1800 | Advanced Jumping & Cross Country Competitions |
04 | 2925 | |
05 | 4275 | Nothing But Air Moodlet(from flawless jump) |
06 | 6300 | |
07 | 8775 | International Jumping & Cross Country Competitions |
08 | 11700 | |
09 | 15300 | |
10 | 20250 |
JUMPING CHALLENGES | ||
---|---|---|
CHALLENGE | REQUIREMENT | REWARD |
Jumping Star | Win 15 Advanced/International competitions | Increase value of horse and offspring |
Tireless Leaper | Attempt 150 jumps on obstacles | No fatigue from jump training |
Frequent Flyer | Make 250 flawless jumps over obstacles | Will never refuse jump (still may fail) |
The first row for each jump is the flawless jump chance while the second is the generic jump chance- by adding these two numbers together you can determine your horse's overall chance of success using a given jump. The third row is the additional chance for a rider of given skill and is only added to overall chance when the horse is being ridden. As the Cavaletti only has "perfect" jumps(not counted for either jump challenge) and riders neither gain nor contribute for jumps, it only has the flawless row.
The skill column shows skill points gained by the horse(1st and 2nd rows) and rider(3rd row) for each jump.
JUMP | SKILL | LV 0 | LV 1 | LV 2 | LV 3 | LV 4 | LV 5 | LV 6 | LV 7 | LV 8 | LV 9 | LV 10 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cavaletti | 50 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Gate | 75 | 0% | 30% | 40% | 60% | 80% | 90% | 90% | 90% | 90% | 90% | 90% |
75 | 0% | 20% | 20% | 10% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | |
20 | 0% | 0% | 5% | 5% | 10% | 10% | 15% | 15% | 20% | 20% | 25% | |
Wall | 125 | 0% | 0% | 10% | 10% | 30% | 60% | 80% | 90% | 90% | 90% | 90% |
125 | 0% | 30% | 40% | 30% | 20% | 10% | 5% | 5% | 5% | 5% | 5% | |
20 | 0% | 0% | 5% | 5% | 10% | 10% | 15% | 15% | 20% | 20% | 25% | |
Oxer | 175 | 0% | 0% | 0% | 0% | 10% | 30% | 40% | 60% | 80% | 90% | 90% |
175 | 0% | 5% | 10% | 30% | 30% | 20% | 20% | 10% | 5% | 5% | 5% | |
20 | 0% | 0% | 5% | 5% | 10% | 10% | 15% | 15% | 20% | 20% | 25% | |
Triple Bar | 200 | 0% | 0% | 0% | 0% | 0% | 10% | 30% | 40% | 60% | 80% | 90% |
200 | 0% | 0% | 5% | 10% | 30% | 30% | 20% | 20% | 10% | 5% | 5% | |
20 | 0% | 0% | 5% | 5% | 10% | 10% | 15% | 15% | 20% | 20% | 25% | |
Water | 225 | 0% | 0% | 0% | 0% | 0% | 0% | 10% | 30% | 40% | 60% | 80% |
225 | 0% | 0% | 0% | 5% | 10% | 30% | 30% | 20% | 20% | 10% | 5% | |
20 | 0% | 0% | 5% | 5% | 10% | 10% | 15% | 15% | 20% | 20% | 25% | |
Scary | 250 | 0% | 0% | 0% | 0% | 0% | 0% | 10% | 30% | 50% | 60% | 70% |
250 | 0% | 0% | 0% | 0% | 0% | 0% | 5% | 5% | 5% | 5% | 5% | |
20 | 0% | 0% | 5% | 5% | 10% | 10% | 15% | 15% | 20% | 20% | 25% | |
Fire Wall | 250 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 10% | 30% | 50% |
250 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 5% | 5% | 5% | |
75 | 0% | 0% | 5% | 5% | 10% | 10% | 15% | 15% | 20% | 20% | 25% | |
Fire Ring | 250 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 10% | 30% |
250 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 5% | 5% | |
75 | 0% | 0% | 5% | 5% | 10% | 10% | 15% | 15% | 20% | 20% | 25% |
RESOURCES: Cavaletti_0x34aa274c639392b9 XML Success rates & skill points
GateJump_0x824bbc7533aed347 XML Success rates & skill points
WallJump_0x4b2a31fd79f97a46 XML Success rates & skill points
OxerJump_0x1d491ff51af8e772 XML Success rates & skill points
TripleBarJump_0xde4d04c6fae7fc09 XML Success rates & skill points
WaterJump_0x09fba07b52cc4cd7 XML Success rates & skill points
ScaryJump_0x7ab6078bf5f0dac2 XML Success rates & skill points
FireWallJump_0x74138bae4412317a XML Success rates & skill points
FireRingJump_0x1f3bfba32b4c88c8 XML Success rates & skill points
MOOD
Mood is a small component of success in competitions so I compiled this list of moodlets for riders and horses.
My horse seemed to train slightly longer when he had positive moodlets as well. This is not a major difference.
Some moodlets requiring actions may be immediately interrupted and still give you the boost.
Starred items can also be added via Nraas Master Controller(cheating).
Also included is a short spa guide listing the specific options, costs and times for each moodlet below.
Sim moodlets that last for at least 5 hours, are guarunteed to succeed and relatively easy.
MOODLETS (SIM) | |||
---|---|---|---|
MOODLET | VALUE | TIME | SOURCE |
*Attractive | 10 | 5h | Mirror: Gussy Up |
Aura of Soothing | 20-40 | PERM | Active Aura of Soothing; Skill based |
*Charitable | 10-50 | 24h | Good/Evil only. Donate $ to a charity($1k=30) |
Completely At Ease | 75 | 7d | SpaPackage |
*Divine Meal | 75 | 7d | Ambrosia |
Energized By Moonlight | 20-40 | Night | Fairy: moon phase |
*Eternal Joy | PERM | GenieWish[1]: Happiness | |
*Eternally Faithful[2] | 20 | PERM | Don't cheat on partner(20d) |
*Faithful[2] | 10 | PERM | Don't cheat on partner(12d) |
*Feeling Lucky | 5 | 23h | Horse(Lucky Mount)/Lucky trait |
*Fulfilled | 15+ | 6h | Complete a wish |
*Full of Life | 50 | 8h | Nectar made with Life Fruit |
*Genius IQ | 10 | 12h | BrainEnhancingMachine2.0: Genius IQ |
"Good" Nectar[4] | 25[5] | 8h | Drink Perfect quality nectar |
*Got Kissed At Kissing Booth | 30 | 8h | Be kissed at kissing booth |
*Having A Blast | 40 | 8h | Max Fun |
*High Fertility | 20 | 24h | Female only. MassageTable: Romantic |
*I Am The Greatest | 25 | 8h | TheFox: Admire(must belong to sim) |
Life Is Sweet | 20 | 6h | Eat perfect honey |
Mark of the _ Dragon | 20 | 6h | Hold a dragon |
*Minty Breath | 5 | 4h | Floor Hygienator[3] |
*Nailed It | 20 | 12h | Ace aptitude test |
*New Friend | 20 | 8h | Make a friend |
*New Identity | 10 | 24h | BrainEnhancingMachine2.0: Personality |
*Nice Nails | 20[6] | 2d | SpaSalon: |
*Read A Masterpiece | 20 | 24h | Read a masterpiece |
Rejuvenated | 100 | 24h | SpaTreat/Pack: |
Relaxed | 75 | 12h | SpaMassage: |
*Rune Charm | 20 | 12h | Purple Dragon |
Smooth Skin | 30 | 2d | SpaFacial: |
*Someone To Watch Over Me | 10 | 2d | Recieve promise to protect |
*Squeaky Clean | 10 | 7h[7] | Max Hygiene |
*Stylin' | 20 | PERM | StylistCareer: Lv10 |
*Sugar Rush | 15 | 4h | From Nectar; Freezes Fun |
*Threw a Raging Party | 45 | 24h | Having a great party[8] |
*Tranquil | 10 | 8h | Floor Hygienator[3] |
*Unicorn Blessing | 40 | 8h | Unicorn: Bless Fauna |
*Vampiric Vigor | 15 | Night | Vampire |
*Very Fresh Clothing | 25 | 16h[7] | High end washer |
*Warm Fuzzies | 15 | 5h | AngelFood; Nectar made with 3 Flame Fruit |
*Well Rested | 10-30 | 10h | Wake with Max Energy: Comfort level |
*Werewolf! | 30 | PERM | Werewolf Form |
*Winner! | 25 | 8h | Win fight(or game) |
Perm moodlets(Eternal Joy/Stylin') are removed if you move. The only method I know of restoring them is by using Nraas Master Controller.
Night starts at 6pm and lasts until 5am. This means even starting a race at 5 you will get the bonus as races last more than an hour(80m).
A Perfect nectar made with at least 1 Life Fruit and 3 Flame Fruit will give you Full of Life, "Good" Nectar, Warm Fuzzies and Sugar Rush for a total of +105 Mood.
SPA OPTIONS | ||||
---|---|---|---|---|
OPTION | COST | TIME | MOOD | MOODLETS |
Massage>Deep Tissue | $500 | 2h | +75 | Relaxed |
Facial>Seaweed | $500 | 1.5h | +30 | Smooth Skin |
Body Treatment>Volcanic Bath | $1500 | 2h | +100 | Rejuvenated |
Salon>Mani/Pedi/Soak | $100 | 1h | +20 | Nice Nails |
Package>Soothing Salvation | $7500 | 6h | +175 | Completely At Ease, Rejuvenated |
Horse moodlets that last for at least one race.
MOODLETS (HORSE) | |||
---|---|---|---|
MOODLET | VALUE | TIME | SOURCE |
*Brushed | 15 | 6h | Care: Brush |
*Extra Nutritious | 15 | 6h | Eat Hay |
*Fulfilled | 15 | 6h | Complete a wish |
*Gourmet Horsie | 20 | 4h | Eat Horse Granola |
*Having A Blast | 40 | 8h | Max hidden Fun bar |
*Hygenic Hooves | 15 | 24h | Care: Clean Hooves |
*Mmm Apples | 40 | 3h | Eat Apple |
*Mmm Carrots | 40 | 3h | Eat Carrot |
*New Foal | 80 | 24h | Foal is born in family |
*New Friend | 20 | 8h | Make a friend |
*Nothing But Air | 30 | 2h | Flawless jump(Jump Lv5+) |
*Pumped Pony | 30 | 2h | Train for Race(Race Lv5+) |
*Running With the Wind | 20 | 2h | Gallop |
*Salty Snack | 15 | 12h | Salt Lick(Normal) |
*Squeaky Clean | 10 | 13h | Max Hygiene |
*Tastes Like Paradise | 30 | 4h | Celestial Salt Lick |
*Unicorn Blessing | 40 | 8h | Unicorn: Bless Fauna |
1: More than one person can wish for happiness(Eternal Joy) using the same genie
2: Faithfulness moodlets are permanent until one of the sims cheats or dies. These reputations require the sim to only have one relationship ever.
3: Place a set of two(Shower Fresh/Potpourri) under your front gate/door. Masterful quality recommended(or anti-nausea LTR). Fascinated(Science) only lasts 2h so you may wish to skip this scent.
4: This will be labeled as Astonishing Aroma, Breathtaking Balance, Commanding Complexity or Fabulous Finish
5: Snobs get an additional 5 points.
6: Transformed Werewolves get an additional 15 points
7: Entends to 2d with: Dirt Defiant LTR(Squeaky Clean); Clean Polymer Injection System upgrade(Very Fresh Clothing)
8: You'll want "Beautifully Decorated" for your party area. Play music(Improve speakers) and serve named party drinks. I also use all 3 incense holders(China/Egypt/France) and throw Masterful Floor Hygienators(CASable so they are less of an eyesore) under every door and chair(3 per location, each set to a different fragrance). I've had a Raging bachelor party and Killer fundraiser-fundraiser might need more decorating.
COMPETITIONS
All competitions grant 900 skill points to applicable skills(riding, racing, jumping) upon completion.
During competitions Bladder, Hunger, Fun and Social are frozen for riders while Bladder, Hunger, HorseThirst, HorseExercise and Social are frozen for horses. Any other motive should decrease during competitions.
The only competition level that seems to be an issue is International, in my case specifically the Cross Country (horrendous) and Jumping (slightly less horrendous). For some reason the racing one seems much easier by comparison.
Based on [http://www.carls-sims-3-guide.com/forum/index.php?topic=12143.0]: Despite the fact 80/5=16(CompLength/LegTime from XML) there are only 15 legs in a race. Additionally traits(Agile/Fast) do not contribute the way they are supposed to. In general, for an international race you want maxed skills, a combined mood of at least 70 and you want to use "Take Risks" tone for the duration of the race. Not sure how they pulled actual code(wish I could do that)- I'm stuck with the simpler "pull data from packages" method.
P L A C E | Beginner | Advanced | International | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Racing | Jumping | Cross Country | Racing | Jumping | Cross Country | Racing | Jumping | Cross Country | ||||||||||
$$$ | Score | $$$ | Score | $$$ | Score | $$$ | Score | $$$ | Score | $$$ | Score | |||||||
1 | 600 | 150 | 500 | 190 | 1400 | 310 | 1200 | 370 | 2400 | 510 | 2000 | 515 | ||||||
2 | 400 | 114 | 300 | 150 | 950 | 248 | 850 | 290 | 1800 | 470 | 1600 | 480 | ||||||
3 | 200 | 100 | 100 | 126 | 600 | 210 | 500 | 242 | 1400 | 410 | 1200 | 420 | ||||||
4 | 100 | 86 | 75 | 106 | 350 | 164 | 325 | 202 | 900 | 370 | 850 | 380 | ||||||
5 | 75 | 78 | 50 | 94 | 175 | 146 | 150 | 178 | 450 | 340 | 400 | 350 | ||||||
6 | 50 | 66 | 25 | 82 | 100 | 122 | 75 | 154 | 250 | 300 | 200 | 300 |
HOW COMPETITION SCORING IS DETERMINED | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Racing | Score=[RidingValue+RacingValue]x15 + [ToneResultsPerLeg(15 of these)] - [ElderPenalty: 2x15] + [[HorseMood+RiderMood]x0.1] | ||||||||||
Jumping | Score=[JumpingValue+RacingValue]x15 + [ToneResultsPerLeg(15 of these)] - [ElderPenalty: 2x15] + [[HorseMood+RiderMood]x0.1] | ||||||||||
Cross Country | Score=[[RidingValue/2]+[JumpingValue/2]+RacingValue]x15 + [ToneResultsPerLeg(15 of these)] - [ElderPenalty: 2x15] + [[HorseMood+RiderMood]x0.1] | ||||||||||
Elder Penalty is only applied if participating horse is an elder. | |||||||||||
Mood Bonus is calculated at the END of the competition. | |||||||||||
SKILL VALUE & RACING TONE MULTIPLIER | |||||||||||
NAME | LV 0 | LV 1 | LV 2 | LV 3 | LV 4 | LV 5 | LV 6 | LV 7 | LV 8 | LV 9 | LV 10 |
Riding | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 4 |
Racing | 1 | 2 | 4 | 6 | 8 | 10 | 12 | 15 | 18 | 21 | 25 |
Jumping | 1 | 2 | 4 | 6 | 8 | 10 | 12 | 15 | 18 | 21 | 25 |
Multiplier | 1 | 1 | 1.1 | 1.1 | 1.2 | 1.2 | 1.3 | 1.3 | 1.4 | 1.4 | 1.5 |
The multiplier is applied to the tone chance rates. See next section. | |||||||||||
RACING TONES | |||||||||||
TONE | CHANCE | BONUS | PENALTY | X CHANCE | X LEVEL | ||||||
Steady Pace | 80% | 1 | 0 | 100% | 6 | ||||||
Take Risks | 50% | 8 | 8 | 75% | 10 | ||||||
Go For Broke | 35% | 16 | 16 | 52.5% | 10 | ||||||
X Chance is the success rate of the tone with the above tone multiplier figured in. X Level is the Riding level needed for X Chance. | |||||||||||
Basically the default for Go For Broke is a 35% chance of getting +16 vs a 65% chance of -16. This is calculated separately for each of the 15 legs. |
RESOURCES: EquestrianCenter XML Values for skills and racing multiplierEquestrianCenter_0xf799f725a550f1eb also contains cost and duration of riding class, total and leg time for competitions and what motives to freeze.
EquestrianCenter_0xf799f725a550f1eb XML Values for tones and competition scoring
SELLING OR BREEDING
Horse value is computed as follows
(PTRAIT=positive traits, NTRAIT=negative traits, JS=JumpStar, JSO=JumpStarOffspring, RC=RaceChampion, RCO=RaceChampionOffspring)
[BASE(600)-Elder(150)+Jump(600xLv)+Race(600xLv)+PTRAIT(200xPTRAIT#)-NTRAIT(100xNTRAIT#)]xJS(1.5)xJSO(1.3)xRC(1.5)xRCO(1.3)
I am not sure at this time if it uses all the multipliers(JS,JSO,RC,RCO) or only one of each type(jump/race).
Stallion fee is 20% of total horse value.
RESOURCES: HorseManager_0x9d5c5a8e2d4751cf XML Values for formula.
EquestrianCenter_0xf799f725a550f1eb XML Stallion fee %
RELATED MODS
Standard mod warning: While most things are reversible backing up files never hurts. There are some mods out there which you cannot undo once added to game. Always read the details of a mod. All my mods come from Nraas or ModTheSims or were done myself.
There are mods available which edit EquestrianCenter(Wolfgurl685's scores and rewards) and EquestrianCenter_0xf799f725a550f1eb/ShowVenue_0xc08b72ec427dfeff(KVRadiation's extended hours). KVRadiation also has a mod which edits the horse trophies so they fit on displays(also shelves and fireplaces).
I've tried them myself and they seem perfectly compatible with my game(I have everything, fully patched, G4TW's ultimate fix). Currently all my mods are my own from editting extra Gameplay files with the exception of a few objects mods(I only edit ITUN and XML so far).
I've made races shorter(5 per night rather than 2), incremented riding skill for jumps with identical values and fixed class duration(base skills only take 60 minutes). My horses can dig but it never produces vegetables and my sims do not autonomously let a horse(which is perfectly capable of letting itself out) out of stall. I have KVradiation's trophy fix combined with Menaceman44's generations shelf fix(I can put trophies on shelves AND rotate them). I changed Aging so sims/pets live proper number of years(more or less) and removed CAS age stagger. If requested I'll try to figure out how to put them online.
If I could figure out how to get to certificate images I'd fix the EP5/7/9/11 certificates and try adding ones for ITF(Bot/AdvTech) and pets. Not even sure which file references the image as Skills only dictates whether a skill grants a certificate and has no field to dictate appearance.
THANKS
The creators of s3pe without which I would never have obtained the technical numbers in my tables.
Drift9999 from Carl's Sims 3 Guide Forums for figuring out the competition details
Everyone on the Games4theWorld forum for making me feel comfortable enough to post my work.
CLOSING
If anyone has data which differs from mine let me know. All data here was generated with all expansions and store content, full patch to 1.67, and the ultimate fix applied.
Some data was pulled from packages while other information provided was based on gameplay.
I'm also interested in missing data... like HOW do you get the full 50 pt Charitable buff @.@ the max my sim was allowed to donate was $1000(30pt) and his funds were far from limited.
This guide is one of several, but the only one finished enough to post. It took several days of typing from memory and digging through packages followed by two days of hand typing html.
PLANNED
General Tips [also general "bugs" with solutions & university dorms and social networking]
Advanced Technology
Collecting
Nectar Making
Admin edit: Moved to Tips & Tricks.
- ADMIN
DO NOT POST ANY QUESTIONS OR PROBLEMS IN THIS TOPIC. INSTEAD, PLEASE OPEN A NEW TOPIC IN THE APPROPRIATE FORUM-SECTION, EITHER "THE SIMS 3 DOWNLOADS SUPPORT" OR "THE SIMS 3 IN-GAME SUPPORT"! THANK-YOU-NOTES CAN BE POSTED IN THE SECTION WITH THE SAME NAME.
Note that any and all questions posted under this thread, will be deleted without any explanation or advance warning. We have the Forum sections dedicated to Support purposes, for a reason.
Guest- Guest
Re: GUIDE: Horses, Riding and Competitions
Hi there,
Thank you very much for posting this, I've moved it to the Tips & Tricks section!
Thank you very much for posting this, I've moved it to the Tips & Tricks section!
Admin- G4TW RETIRED Adminator
GΛMΣ MΛƧƬΣЯ / Forum Founder - Windows version :
- Windows 8
- Windows 7
System architecture :- 32 bits (x86)
- 64 bits (x64)
Posts : 18882
Points : 1029039
Join date : 2010-03-12
Re: GUIDE: Horses, Riding and Competitions
I'd just like to add that this guide is very comprehensive...thanks for sharing it Taikira
- Spoiler:
- Giveaway question #3
Imagine yourself having a question about how to INSTALL expansions of The Sims 3. What's the most suitable sub-forum for this type of question ? Provide a link to that sub-forum or name that sub-forum.
The_gh0stm4n- G4TW RETIRED Forum Gatekeeper
- Windows version :
- Windows 8
- Windows 7
- Windows XP
- Windows 10
System architecture :- 32 bits (x86)
- 64 bits (x64)
Favourite games : The Sims 3, L.A. Noire, Saints Row, Red Faction, Team Fortress 2, Overwatch, PvZ: Garden Warfare, Call of Duty: Ghosts, GTA: San Andreas, Counter-Strike, Hitman, Borderlands, The Binding of Isaac, Government simulation & Military strategy games, S.W.A.T. 4, GTA Online, Red Dead Online, Chessmaster XI, Monster Hunter: World, Paint the Town Red, Destiny 2.
Posts : 18958
Points : 27255
Join date : 2012-11-02
Location : Liechtenstein / Switzerland / Austria
Similar topics
» The Sims 4 soundtrack, player's guide & creator's guide.
» Sims 3 Horses
» 1.31 update BUG !!! Unicorns become horses
» Sims 3, horses won't interact.
» Pets crashing on horses, nothing helps.
» Sims 3 Horses
» 1.31 update BUG !!! Unicorns become horses
» Sims 3, horses won't interact.
» Pets crashing on horses, nothing helps.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum