Huge problems with pets
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Huge problems with pets
All the pets in my games are causing script errors. And from what i can see they are all deforming. I tried posting this at twallans website but i guess it will take too long to get a reply. Does anyone know how to read this?
Object:
Name: Lakia Norwood-Webb
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x43b20058195a23b0
Position: (757.2303, 49.8489, 959.6672)
Room id: 39
Level: 1
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: On Deck
Lot Address: 5 Poker Flats Drive
IsValid: True
World: TwinBrook
OnVacation: False
Season: Summer
Posture: Sims3.Gameplay.ActorSystems.PetSittingOnGroundPosture
Household: Norwood-Webb
LotHome: On Deck
SimDescription:
Name: Lakia Norwood-Webb
Age: Adult
Gender: Female
SimDescriptionId: 4877961724708191760
LotHomeId: 0
HomeWorld: TwinBrook
Proper Genealogy
Valid: True
Species: LittleDog
Household: Norwood-Webb
Occult: None
Alien: 0
Career:
School:
Lot: On Deck
Address: 5 Poker Flats Drive
Trait Friendly
Trait Loyal
Interactions:
Counter: 242
Sim-Time: Wed. at 9:35 PM
Start-Time: 06/30/2013 13:22:08
PreLoadup-Time: 06/30/2013 13:28:28
Loadup-Time: 06/30/2013 13:30:31
Log-Time: 06/30/2013 14:55:16
System.ArgumentException: The list is empty.
#0: 0x0000b throw in Sims3.Gameplay.Core.Sims3.Gameplay.Core.RandomUtil:GetWeightedRandomObjectFromList (Sims3.Gameplay.Interfaces.IWeightable[]) ([2DA8AC60] )
#1: 0x0010e call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.IdleManager:ChoosePostureIdle (Sims3.SimIFace.Enums.ScriptPosture,System.Collections.Generic.List`1,object&,Sims3.Gameplay.ThoughtBalloons.ThoughtBalloonAxis&,bool&,Sims3.SimIFace.ProductVersion&,int&) (45D45E10 [14] [5083399944/0x12efe8708] [2D331DA4] [758324648] [758324652] [758324640] [758324772] )
#2: 0x0005c callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:GetNextPostureIdle (Sims3.Gameplay.Actors.Sim,Sims3.SimIFace.Enums.ScriptPosture,System.Collections.Generic.List`1,string&,object&,Sims3.Gameplay.ThoughtBalloons.ThoughtBalloonAxis&,bool&,Sims3.SimIFace.ProductVersion&) (86625930 [87E91330] [14] [-3506534648/0xffffffff2efe8708] [2D331D9C] [2D331DA4] [758324648] [758324652] [758324640] )
#3: 0x0001a call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.PetSittingOnGroundPosture:ChooseIdle (Sims3.SimIFace.StateMachineClient,Sims3.SimIFace.IEvent) (86625930 [45D45DC0] [2E5E03C0] )
#4: 0x00000 in Sims3.SimIFace.Sims3.SimIFace.SacsEventHandler:Invoke (Sims3.SimIFace.StateMachineClient,Sims3.SimIFace.IEvent) (45A0B1E0 [45D45DC0] [2E5E03C0] )
#5: 0x00073 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:FireEventHandlers (System.Collections.Generic.List`1,Sims3.SimIFace.IEvent) (45D45DC0 [1593095152/0x5ef4b3f0] [2E5E03C0] )
#6: 0x00017 call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:FireEventHandlers (Sims3.SimIFace.IEvent) (45D45DC0 [2E5E03C0] )
#7: 0x00092 call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:OnEvent (Sims3.SimIFace.IEvent,bool,bool) (45D45DC0 [2E5E03C0] [0] [0] )
#8: 0x0003f call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:GetNextEvent (bool,Sims3.SimIFace.IEvent&) (45D45DC0 [1] [2D331A98] )
#9: 0x00008 ret in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:WaitNextEvent (Sims3.SimIFace.IEvent&) (45D45DC0 [2D331A98] )
#10: 0x004d0 brtrue.i4.s in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags,int,Sims3.SimIFace.StateMachineClient,string,Sims3.SimIFace.BridgeOrigin) (45D45DC0 [1] [2DB36108] [2F92FDE0] [384] [60] [00000000] [00000000] [00000000] )
#11: 0x0001f ret.void in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags) (45D45DC0 [1] [2DB36108] [2F92FDE0] [384] )
#12: 0x0001a ldthis in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.PetSittingOnGroundPosture:Idle () ()
#13: 0x00025 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:PostureIdle () ()
#14: 0x000a6 ret.void in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:LoopIdle () ()
#15: 0x00161 ldthis in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#16: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#17: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
Object:
Name: Lakia Norwood-Webb
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x43b20058195a23b0
Position: (757.2303, 49.8489, 959.6672)
Room id: 39
Level: 1
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: On Deck
Lot Address: 5 Poker Flats Drive
IsValid: True
World: TwinBrook
OnVacation: False
Season: Summer
Posture: Sims3.Gameplay.ActorSystems.PetSittingOnGroundPosture
Household: Norwood-Webb
LotHome: On Deck
SimDescription:
Name: Lakia Norwood-Webb
Age: Adult
Gender: Female
SimDescriptionId: 4877961724708191760
LotHomeId: 0
HomeWorld: TwinBrook
Proper Genealogy
Valid: True
Species: LittleDog
Household: Norwood-Webb
Occult: None
Alien: 0
Career:
School:
Lot: On Deck
Address: 5 Poker Flats Drive
Trait Friendly
Trait Loyal
Interactions:
Counter: 242
Sim-Time: Wed. at 9:35 PM
Start-Time: 06/30/2013 13:22:08
PreLoadup-Time: 06/30/2013 13:28:28
Loadup-Time: 06/30/2013 13:30:31
Log-Time: 06/30/2013 14:55:16
System.ArgumentException: The list is empty.
#0: 0x0000b throw in Sims3.Gameplay.Core.Sims3.Gameplay.Core.RandomUtil:GetWeightedRandomObjectFromList (Sims3.Gameplay.Interfaces.IWeightable[]) ([2DA8AC60] )
#1: 0x0010e call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.IdleManager:ChoosePostureIdle (Sims3.SimIFace.Enums.ScriptPosture,System.Collections.Generic.List`1,object&,Sims3.Gameplay.ThoughtBalloons.ThoughtBalloonAxis&,bool&,Sims3.SimIFace.ProductVersion&,int&) (45D45E10 [14] [5083399944/0x12efe8708] [2D331DA4] [758324648] [758324652] [758324640] [758324772] )
#2: 0x0005c callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:GetNextPostureIdle (Sims3.Gameplay.Actors.Sim,Sims3.SimIFace.Enums.ScriptPosture,System.Collections.Generic.List`1,string&,object&,Sims3.Gameplay.ThoughtBalloons.ThoughtBalloonAxis&,bool&,Sims3.SimIFace.ProductVersion&) (86625930 [87E91330] [14] [-3506534648/0xffffffff2efe8708] [2D331D9C] [2D331DA4] [758324648] [758324652] [758324640] )
#3: 0x0001a call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.PetSittingOnGroundPosture:ChooseIdle (Sims3.SimIFace.StateMachineClient,Sims3.SimIFace.IEvent) (86625930 [45D45DC0] [2E5E03C0] )
#4: 0x00000 in Sims3.SimIFace.Sims3.SimIFace.SacsEventHandler:Invoke (Sims3.SimIFace.StateMachineClient,Sims3.SimIFace.IEvent) (45A0B1E0 [45D45DC0] [2E5E03C0] )
#5: 0x00073 callvirt in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:FireEventHandlers (System.Collections.Generic.List`1,Sims3.SimIFace.IEvent) (45D45DC0 [1593095152/0x5ef4b3f0] [2E5E03C0] )
#6: 0x00017 call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:FireEventHandlers (Sims3.SimIFace.IEvent) (45D45DC0 [2E5E03C0] )
#7: 0x00092 call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:OnEvent (Sims3.SimIFace.IEvent,bool,bool) (45D45DC0 [2E5E03C0] [0] [0] )
#8: 0x0003f call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:GetNextEvent (bool,Sims3.SimIFace.IEvent&) (45D45DC0 [1] [2D331A98] )
#9: 0x00008 ret in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:WaitNextEvent (Sims3.SimIFace.IEvent&) (45D45DC0 [2D331A98] )
#10: 0x004d0 brtrue.i4.s in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags,int,Sims3.SimIFace.StateMachineClient,string,Sims3.SimIFace.BridgeOrigin) (45D45DC0 [1] [2DB36108] [2F92FDE0] [384] [60] [00000000] [00000000] [00000000] )
#11: 0x0001f ret.void in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags) (45D45DC0 [1] [2DB36108] [2F92FDE0] [384] )
#12: 0x0001a ldthis in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.PetSittingOnGroundPosture:Idle () ()
#13: 0x00025 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:PostureIdle () ()
#14: 0x000a6 ret.void in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:LoopIdle () ()
#15: 0x00161 ldthis in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#16: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#17: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
Guest- Guest
Re: Huge problems with pets
Hello,
Do you have the "NRAAS ErrorTrap"-mod installed ? If yes, take it out again.
As for your deformed pets, you need to update your graphics drivers. If you don't know the exact model of your graphics card, then do this:
In Windows, go to the "Start menu", and then go to "Run". In the search prompt, type in dxdiag. Now a window should open; if you go to the "Display" section/tab, then you should find some information on your graphics card.
As soon as you found out the name, type the name into google and look for the latest update.
See if that helps; updating the graphics drivers is the only thing that might help against that graphics issue.
Do you have the "NRAAS ErrorTrap"-mod installed ? If yes, take it out again.
As for your deformed pets, you need to update your graphics drivers. If you don't know the exact model of your graphics card, then do this:
In Windows, go to the "Start menu", and then go to "Run". In the search prompt, type in dxdiag. Now a window should open; if you go to the "Display" section/tab, then you should find some information on your graphics card.
As soon as you found out the name, type the name into google and look for the latest update.
See if that helps; updating the graphics drivers is the only thing that might help against that graphics issue.
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