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The Sims 3: problem with "Shaders_Win32.precomp"-fix.

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The Sims 3: problem with "Shaders_Win32.precomp"-fix. Empty The Sims 3: problem with "Shaders_Win32.precomp"-fix.

Post by The_gh0stm4n Fri 08 Aug 2014, 03:41

Hello all,


Some mods for "The Sims 3" require you to download a (modified) Shaders_Win32.precomp file, which you then are supposed to place into your base game location, replacing the existing file. The base game location is usually in C:\Program files(x86)\Electronic Arts\The Sims 3\Game\Bin.


A possible consequence could be that, upon re-starting the game, you get this here, or similar errors. Especially if the mod isn't compatible with your current base game patch level.


The Sims 3: problem with "Shaders_Win32.precomp"-fix. Captur13



In the event that you haven't backed up the original file, there is an easy fix to that ! Simply re-apply the latest "manual superpatch" for The Sims 3. Get it here:

https://games4theworld.forumotion.com/t1870-can-t-update-the-sims-3-to-v167-fix-manual-patch



During the patching process, the file will be "re-created", and you're good to go again. In case you are using a cracked game, please refer to this guide here, and in particular to the steps #3 and #4.

https://games4theworld.forumotion.com/t1171-must-read-how-to-install-the-sims-3-correctly



One common "purpose" of these modified Shaders_Win32.precomp files is that they are supposed to remove the censor blur on Sims. But you don't need these modified files at all ! A really good alternative is this mod here:

https://nraas.wikispaces.com/Decensor



Just install the mod like any other "normal" mod. And that's it ! Good luck to you. Smile  



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Note that any and all questions posted under this thread, will be deleted without any explanation or advance warning. We have the Forum sections dedicated to Support purposes, for a reason.
The_gh0stm4n
The_gh0stm4n
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